Using Unity and C#.
Ported House of Terror from Lakento into GearVR and daydream. Lowered drawcall and polygon count 10 times through custom batching, culling, and shaders specifically designed for the game.
Using Unity and C#.
Ported House of Terror from Lakento into GearVR and daydream. Lowered drawcall and polygon count 10 times through custom batching, culling, and shaders specifically designed for the game.